I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
How do I create special attributes and groups?
2015 1 1- ryanagogo
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- Aladin Sane
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ryanagogo
I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
Hi,
You use the attributecreate node and put in the correct name and data setup based on the document you linked.
First image below shows a couple of these nodes in a tree.
The second image shows inside one of the nodes on how it was setup.
Just in case you need to know, the unreal_material value in the String field is obtained by using copy reference if you right click on your material in Unreal Editor.
Hope this helps.
Edited by Aladin Sane - 2018年2月23日 06:31:17
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