Optimization Guide for Houdini into Unity

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Hey is it possible to make an optimization guide for building Houdini assets into Unity? It would be great to know what nodes and workflows to avoid and what common techniques work best for Unity. A good example of this is the optimization guide for substance designer into Unity. https://support.allegorithmic.com/documentation/display/SDDOC/Performance+Optimization+Guidelines [support.allegorithmic.com]

I would want to make one but I am but a wee noob who has only been working in Houdini for 5 months.
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Sure. We can add an optimization section to the documentation.
https://www.sidefx.com/docs/unity/index.html [www.sidefx.com]
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Thank you!
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