Hi,
I'm looking at the Spikey Deforming Torus sample file for the Attribute Interpolate node, and see that I can keep points on a deforming object using the UVW and primitive value. Is there a way to attach to just the UVW coordinate without caring about the primitive number using this or some other method?
The method using UVW and primitive number is perfect for when only points of the geometry are changing, but UVW only attachment would allow geometry to change, so long as UVW coordinates corresponded.
Thanks,
Adnan
Attribute Interpolate on UVW only?
938 0 1- madguru
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