Vellum Constraints Release

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I'm working on a simple scene with vellum. Im trying to release pin to target constraints overtime.
I already checked and try a lot of different things, trasfer attributes, use the breaking treshold and other stuff…but the only that works for me is transfer the stopped attribute with a sopsolver.
It's working as I expect but after about 60 frames looks like the constraints try to attach to the target again and all keep completly crazy.

Somebody could give me a help on this?! Thanks!

Attachments:
BalloonConstraint.hipnc (498.6 KB)
test_1.mov (1.2 MB)

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quick fix…

Attachments:
balloon.jpg (344.1 KB)
vu_BalloonConstraint.hipnc (498.6 KB)

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Yeah, its working. Thanks Vusta!
Looks like the only change you did was using the breakthreshold.
In this case the sopsolver is not even necessary. if you baypass the sopsolver, the constraints still breaking but I would like to have more control over the simulation and break whenever I want using an attribute transfer or something like this.
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