Volume Shadows in viewport, 17.5

   1842   2   2
User Avatar
Member
123 posts
Joined: 5月 2015
Offline
Hey people,

So while the quality and speed of volumes really have improved drastically, I still can't see geometries shadows on / in the volumes.
Self shadowing is perfect, but despite the demo of Crag moving in some kind of mist I've been unable to replicate.
I tried boosting the volume quality up, converting my vdb back to a volume, point light, area light, spot light, assigning a shader, etc…
Is there something special to do ? Is it maybe only for RTXs or something ?

In the attachment below I think we can clearly see the sphere isn't casting any shadows on the volume, even if the volume has correct self-shadows.
Edited by Wolrajh - 2019年3月17日 14:16:36

Attachments:
VolNoShadows.JPG (34.0 KB)

User Avatar
Member
1769 posts
Joined: 12月 2006
Offline
Convert crag to volume and combine with the main volume
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
User Avatar
Member
123 posts
Joined: 5月 2015
Offline
buki
Convert crag to volume and combine with the main volume

haha, that can't be how they did it, did they ?



Did they?
  • Quick Links