IF i remember correctly, in older versionstetraheralize created lines between my points inside my meshes, but not seems like those points are around the surface only? How can i get the old behavior back?
thanks
tetrahedralize houdini 17 doesnt create connections inside my mesh?
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- rpopovici
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- tamte
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mulafragado you have an example? as far as I know it still works the same
IF i remember correctly, in older versionstetraheralize created lines between my points inside my meshes, but not seems like those points are around the surface only? How can i get the old behavior back?
thanks
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- rpopovici
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- mulafraga
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rpopovici
You can try Vellum Configure Tetrahedral Softbody SOP configuration and then from the second output you can extract your tetrahedra internal polylines
it seems to work if i highlight the vellum struts node(also, is there a way to reduce the number of lines in it?), but during either output it goes back to just being on the surface for some reason.
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