I have a Box and a Sphere inside the same Geometry node. They are connected with a Merge node.
Is there a way to render just the Sphere and not the Box if I have the Merge node's display flag selected? I don't want to make the Box inactive by activating its Bypass flag.
I know you can stop nodes being rendered that are at the Scene level above using Exclude Objects in the render operator, but what about connected nodes like this set up?
How to stop nodes rendering?
1603 4 2- litote
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- BradThompson
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There may be better ways, depending on why you want to do this.
One way might be to use material nodes on each primitive, prior to the merge. Assign a shadow matte material to the box with transparency set to 100 and shadow set to 0. Assign a different material to the sphere. Both primitives will be active, but the box will render nothing.
Another approach would be to connect the box to a switch node, then a null on the switch's other input. That would let you switch between the box and a null going into your merge.
One way might be to use material nodes on each primitive, prior to the merge. Assign a shadow matte material to the box with transparency set to 100 and shadow set to 0. Assign a different material to the sphere. Both primitives will be active, but the box will render nothing.
Another approach would be to connect the box to a switch node, then a null on the switch's other input. That would let you switch between the box and a null going into your merge.
- litote
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- bebe
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- litote
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