I'm pretty new to houdini
so I'm not very familiar with using the right terms to search for looking for answers
I have a houdini indie HDA with some file inputs that go into a chop network, go through a blend pose and then a file comes out
I can use it to process files in houdini itself
but I'm not sure how to package the HDA file so that I can link meshes in maya into the houdini asset
and then have a new mesh come out
any pointers would be appreciated, thanks!
HDA in maya newbie question
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- Sirvoxelot
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- Sirvoxelot
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