Solaris Animation Workflow

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Joined: 11月 2018
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Hi, I have built a scene on solaris using usd files but now I want to use a rig into solaris to manipulate it (rig is a hda file). Someone knows if this method is appropiate or what would be the right way to do it?

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4553 posts
Joined: 7月 2005
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Solaris is not an environment for rigging or character animation. You would still do those things in SOPs/OBJ, then import the result into LOPs to be exported as animated meshes saved to USD files (or rendered directly from LOPs without saving to USD, depending on your use case).
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