I test how i can make normalmap from Pyro using LabsTextureSheet Node from SideFxLabsShelf.
For this test i create simple pyro simuliation sphere:
https://i.imgur.com/ACaWOxw.jpg [i.imgur.com]
And I dont understand why my baked normals looks so strange:
https://i.imgur.com/NemzQbo.png [i.imgur.com]
I need to use this for game engine and usualy it may looks like this:
https://i.imgur.com/50UF1mo.png [i.imgur.com]
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Any help?
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