Copytopoints Geo Collision - Particles

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Hi, I am following a tutorial on creating a dancing spheres man. But the spheres (geo) are not colliding or bouncing off each other after crashing on ground plane.

A simple box -> isooffset -> scatter -> popnet. Inside popnet I am using sopsolver where I am fetching scattered points of the dancing man geo. And this popnet goes into copytopoints where I am copying spheres onto particles.

Secondly, the particles / spheres constantly jiggle/vibrate/flip at their place after collision on ground plane. They don't come to rest. Would love to know solution to this too. Thank you!
Edited by kiratsinhjadeja - 2021年7月4日 14:51:46
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Anyone?
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Please post a hip file.
Sean Lewkiw
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mrCatfish
Please post a hip file.
Thank you so much, will post once I get back home. But here's the tut [www.youtube.com] I am following. Mine is working exactly the same way - just want the spheres to collide when they collapse on ground.
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