Hi all
I have some particles in a popnet, falling into a half sphere that has a thickness, and a deforming geometry.
When i tick the "use deforming geometry" option in my static object, my particles start misbehaving.
If i try without, and use a static version of the collider, everything works perfectly.
If i turn it on, with volume collisions they go through the collider, and with surface collision they just explode as soon as they touch the mesh.
Collision guides for both surface and volume collisions look perfectly fine.
Am i missing something? substeps or anything else?