noticing an issue with the houdiniGL display of low res agentshapes in the solaris viewport. They seem to disappear randomly when the polycount goes below a certain threshold. Id like to keep the proxy shapes for my agents to a minimum. Noticing this only in HoudiniGL, works in karma and storm. Not sure if its a bug or a certain setting im missing, been switching on and off all of the crowd and camera clipping related switches in the display options.
bumping this, its the reason we keep a separate sopimport for only the proxy shapes on crowds. would be great to know if its a driver issue, a missed setting or some opengl limitation.