HoudiniGL with low res crowd agent shapes

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Hi,

noticing an issue with the houdiniGL display of low res agentshapes in the solaris viewport. They seem to disappear randomly when the polycount goes below a certain threshold. Id like to keep the proxy shapes for my agents to a minimum. Noticing this only in HoudiniGL, works in karma and storm. Not sure if its a bug or a certain setting im missing, been switching on and off all of the crowd and camera clipping related switches in the display options.
Edited by frostfx - 2022年5月10日 05:48:52

Attachments:
crowd_gl.mp4 (3.2 MB)
crowd_display.hip (189.1 KB)

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bumping this, its the reason we keep a separate sopimport for only the proxy shapes on crowds. would be great to know if its a driver issue, a missed setting or some opengl limitation.
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