Question about VAT and 'Split Positions into Two Textures'

   703   0   0
User Avatar
Member
45 posts
Joined: 1月 2016
Offline
I'm trying to bring some Vertex Animation Textures over into Playcanvas, but I can only use 8-bit textures, so I'm using the option 'Split Positions into Two Textures'. But I can't find anywhere online or in the documentation an explanation of how to take the two resultant 8-bit textures and reconstitute them into float3 positions in my shader.

Does anyone know how this works?
  • Quick Links