Simple 19.5 repro:
Throw some geo in the viewport with different names. Merge it together and export to FBX. Import with file node and poof, names are gone and all geo has the same name attribute.
FBX not exporting primitive name attribute
1792 5 2- wijobu
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- wijobu
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- SWest
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- ajz3d
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- BuritoTorpido
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- HUGHSPEERS
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Hey burito
I was just looking thi sup myself.
A quick fix is to do an attribute rename of your materials using the att rename sop.
change 'material_name'. to 'fbx_material_name'
its a handy way of exporting groups as well if your re importing them into Houdini via FBX .
I was just looking thi sup myself.
A quick fix is to do an attribute rename of your materials using the att rename sop.
change 'material_name'. to 'fbx_material_name'
its a handy way of exporting groups as well if your re importing them into Houdini via FBX .
Edited by HUGHSPEERS - 2024年5月8日 04:40:01
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