Hi guys
In a fluid simulation, I would like to create soap foam (as you can see in the reference image below).
I don't know if it's the right workflow, but I tried to apply a random "pscale" attribute to the particles, and the result was not what I needed. (I don't want to use the Vellum, because I would like to use this part of a fluid sim, later).
How can I fix it?
I would appreciate any ideas.
Is it possible to assign random pscale to fluid particles?
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- Masoud
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