Localize assets Output Processor doesn't work with UDIMs?

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Question to my more python-savvy colleagues.

I noticed the "Copy All Assets to Referencing Layer Directory" output processor from the USD ROP works just fine bringing in textures where the file name is actually there on disk, but as soon as I have a template in the file name like "<UDIM>", it just skips the file.
Looking into the python code of the output processor, it all makes sense, but I don't really know how to change it in order to make it copy textures with UDIMs.

Anyone bumped into this already or has a simple fix for it?

Thanks.
Edited by alexandru_p - 2023年2月14日 04:39:59
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