Houdini City PCG In Unreal (purely hand-writing code myself)

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Hi, everyone, I'm Adrian, and I'm gonna to show you what I've just done.

This demo is NOT relevant to what I'm working on in the company, and completed over the WEEKEND.

For Houdini-Unreal Pipeline Toolset, it has 17000+ lines of addition and modification on the official Houdini-Engine-For-Unreal, 130+ extra features, 90+ bug fixes, and 20x - 2x faster data i/o performance.

For road and building tools, all of the Impl and code were written by myself, NOT From the official matrix-awakens demo, and also NOT From sidefx-labs, achieving up to 50x faster generating speed compared to official implementation, but some of the concepts are referred to them, in this demo.
Edited by childadrianpan - 2023年4月10日 02:44:49
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It looks like a huge project. Well done.
Interested in character concepts, modeling, rigging, and animation. Related tool dev with Py and VEX.
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Looking incredible. Hope someone make a game like Cities Skylines with this visual quality!
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Yoh! This looks super cool. Hard to really appreciate how much time it takes to build these projects. Thanks for sharing!
Edited by mtom2001 - 2023年4月18日 16:52:25
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childadrianpan



Sorry to bother you, but on my side the video is marked as "private". I can not see it. Am I too late?
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What happened to this? Looked insane.
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My wild guess is that some big company bought the entire project.
Interested in character concepts, modeling, rigging, and animation. Related tool dev with Py and VEX.
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