Principled Mnatra shader refuses to honor keyframes in color

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Help!

Principled Mnatra shader refuses to honor keyframes in color and emission intensity channels.

Weird huh? Basically if there are keyframes in color or float (intensity) chanells, the shader will only render with 1st keyframe

For example . Keyframe on base color at frame 1 with pure yellow (255,255,0) animating to frame 10 blue (0,0,255), the object with this shader will render yellow only.
Is this a silly bug or is there a workaround.
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try putting the animation outside the vex network, not inside of it
https://www.youtube.com/channel/UC4NQi8wpYUbR9wLolfHrZVA [www.youtube.com]
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