Hi everyone,
I've spent the last couple hours trying to figure out how to disable the visibility of a dome light in Arnold / Solaris.
The standard way in the old /obj context is just disabling the camera contribution, following this logic i've tried setting the camera to 0 under the arnold > contribution tab.
I've also tried to dropping down a rendergeometrysettings and disabling the camera ray visibility there as well.
Unfortunately neither of these options have worked and I am still getting the domelight in my render in both ipr and also when rendering straight to disk.
Anyone got an idea how to do this?
Thanks for your time