Hello,
What is the recommended way to output multiple meshes to Unreal with Houdini Engine? I tried 'unreal_output_name' with packed primitives, but the meshes got merged. Also tried 'output' node with the 'output index' set the iteration number of a for loop, but only one mesh was imported to UE.
Any suggestions would be appreciated.
Multiple mesh outputs
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- almanzar
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- almanzar
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- Sergey Filin
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