Is there a way to emulate Maya's "Unfold Along U/V"?

   798   4   1
User Avatar
Member
52 posts
Joined: 6月 2020
Offline
Is there any way to emulate Maya's "Unfold Along U/V" from the UV toolkit?
I have tried all the houdini nodes but I can't replicate a similar result. It would be so useful in procedural modeling.
User Avatar
Member
685 posts
Joined: 2月 2017
Offline
I recommend this tool, to gridify your uvs.
https://www.orbolt.com/asset/mifth::mifth_uv_grid

Cheers
CYTE
Edited by CYTE - 2023年11月4日 10:38:09
User Avatar
Member
52 posts
Joined: 6月 2020
Offline
CYTE
I recommend this tool, to gridify your uvs.
https://www.orbolt.com/asset/mifth::mifth_uv_grid

Cheers
CYTE
Thanks! This seems very very useful, but not exactly what Unfold Along U does unfortunately.
User Avatar
Member
685 posts
Joined: 2月 2017
Offline
you can use an uvlayout first and then this grid hda. should yield the same result as Unfold along u?
User Avatar
Member
52 posts
Joined: 6月 2020
Offline
CYTE
you can use an uvlayout first and then this grid hda. should yield the same result as Unfold along u?
I don't think it would unfortunately 🤔. Seems like this tool makes the uvs fit into a perfect grid on both axis, while the maya one organically unwraps the selected UVs on a single axis only.
Edited by PaoloGiandoso - 2023年11月4日 19:38:41
  • Quick Links