Hello,
Is it better for the target and source skeletons to have the same joint orientations as far as possible? Maximo skeletons seem to have Y as the primary axis whereas it seems to be the norm in Houdini to have Z as the primary axis and for Maya it's X. I've been tending to re-orient the target orientations to match the source as far as possible and I've been unable to verify if it improves anything so appreciate if someone can assist as I'd like to stick with Z as the primary axis for consistency.
Thanks & Regards,