Crowd agents without rig?

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Can you use a mesh with animation but without a rig in crowds?

I have a dop net style vex walk animation but cant figure out how to convert it to an animated rig to put into Crowds Agent sop...

How can I use it inside crowds?
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Agent primitives use either skinning and/or blendshapes for animation, so if skinning isn't usable you could convert into blendshapes with a shape per frame or something like that
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cwhite
Agent primitives use either skinning and/or blendshapes for animation, so if skinning isn't usable you could convert into blendshapes with a shape per frame or something like that
Is there any chance of you sending a simple setup of this. I still cant seem to get it to work at all. Should I be exporting it as USD or FBX etc...
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You don't necessarily need to export to another file format - you could use the KineFX tools to set up the blendshapes (https://www.sidefx.com/docs/houdini20.5/character/kinefx/blendshapes.html) and then create an agent out of the kinefx character (https://www.sidefx.com/docs/houdini20.5/character/kinefx/exportcharacters.html#crowds)
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