Day 21 | Character | Vellum Configure Cloth | Image

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The Day 21 challenge is the Vellum Configure Cloth SOP.




Here is a scene file [media.sidefx.com] with some examples from the video.
Robert Magee
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Day 21

Attachments:
render-0.png (389.8 KB)
node-tree-0.png (2.3 MB)

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Day 21 - Vellum Configure Cloth.

Attachments:
vellum_cloth_mardini_v01.png (1.3 MB)
IIEMN5v0OK.png (1.0 MB)
sNaLgMvZL7.png (1009.8 KB)

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Attachments:
Day21_VellumCloth.png (1.3 MB)

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Day 21 - Vellum Cloth

Attachments:
clothvellum.jpeg (1.9 MB)
obj 2.png (1.8 MB)
solaris 2.png (732.0 KB)

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Who foiled my render?

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foil_day21.png (1.1 MB)
submit2_day21.jpg (331.8 KB)
submit1_day21.jpg (260.4 KB)

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Day 21 - Vellum Configure Cloth

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21_Vellum_Cloth_SOP.jpg (1.0 MB)
21_vellum_cloth_Network.png (588.4 KB)

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Day 21

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v01_00.jpg (1.2 MB)
screengrab_day21.PNG (936.0 KB)

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DAY 21 - Vellum Cloth

Bou!

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DAY21.png (988.1 KB)
DAY21-Screen.png (1.2 MB)

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Day 21 - Vellum Configure Cloth

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render.png (2.8 MB)
viewport.png (620.2 KB)

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very quick one

Attachments:
21_Vellum_Cloth.png (1.2 MB)
viewport.png (1.1 MB)

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Day21 :: Vellum Configure Cloth


Attachments:
Day21_VellumclothConf_balls.png (1.1 MB)
Day21_VellumclothConf_proof.png (1.7 MB)

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While the cape idea is basic, I took the opportunity of this entry to dive really into the details and refine the work as a full case study. The cape is simulated with several type of constraints which are animated over time. I used the recently discovered topobuild node for the modeling.
I am also more and more curious to explore Karma for Non-Photorealistic rendering (Karma CPU), creating shaders that use world space texture coordinates instead of UV to shade using ramps of colors. I sculpted the model in Zbrush some time ago as a portfolio piece, but never exported it outside of Zbrush. Since it contains over 150 named layers and hierarchy of pieces using multiple levels of subdiv, this was also the opportunity to dig into the workflow of Zbrush to Houdini Vellum and Solaris, using lessons from a few SideFX Solaris masterclasses. I had this in mind for months but never had the courage to tackle it. Thanks Mardini for giving me the opportunity to do that RnD!

Attachments:
olivia_cefai_mardini2024_vellum_cloth_01_srgb.png (1.8 MB)
olivia_cefai_mardini2024_vellum_cloth_makingof1.jpg (967.1 KB)
olivia_cefai_mardini2024_vellum_cloth_makingof2.jpg (992.0 KB)

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Was planning on making a sequence, but had a lot of render issues and time ran out
Well, anyways, I couldn't manage to make the claw grab and keep the fish in the simulation, so it wouldn't have been the most satisfying to watch!

Attachments:
21_vellumCloth.jpg (535.7 KB)
CAP_21_vellumSolver_01.PNG (1.1 MB)
CAP_21_vellumSolver_02.PNG (2.3 MB)
CAP_21_vellumSolver_03.PNG (1.4 MB)

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Day 21 Vellum Configure Cloth Sop
Porsche Model By Arslon.Aminboyv

Attachments:
render.png (3.8 MB)
image.png (1.5 MB)

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Day 21

Attachments:
vellumCloth.png (3.2 MB)
image_2024-03-21_213557140.png (793.1 KB)
image_2024-03-21_213617747.png (828.2 KB)

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Day 21 Vellum Configure Cloth Sop

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untitled1.jpg (199.6 KB)
2024-03-22 (1).png (1.9 MB)

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Day 21 : Vellum Cloth -- I'm having less time every day. Still going !

Attachments:
VellumCloth-min.png (5.4 MB)
Capture d’écran 2024-03-21 223146.png (8.1 MB)

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experiment with Ragdoll physic + RDB material fracture + vallum cloth, result is pretty neat.

Attachments:
Screenshot (772).png (5.3 MB)
brokenmask.karmarendersettings6.0044_part.png (2.5 MB)

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Day 21 Vellum Configure Cloth

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Day21.png (2.8 MB)
ScreenShot.png (1.2 MB)

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