broad caster and reciver nodes in material library

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When building shading in the material library nodes, I would like to see broadcaster and receiver nodes to help declutter and help organize shading networks. I would imagine taking a queue from both the Mari node graph as well as substance designer where you essentially define a label name on a dot node and later, if you create a new dot node, you can choose from a list of declared names

here is a few screengrabs from the adobe designer graph


Dort node with declared label

dot node picked up label

dot node selected reveals hidden connections

Attachments:
mymaskDeclared.JPG (52.6 KB)
mymaskPickedup.JPG (23.8 KB)
dotselected.JPG (21.7 KB)

Peter Aversten
Meshmen studio
http://www.meshmen.com/ [www.meshmen.com]
https://www.youtube.com/c/MeshmenStudio [www.youtube.com]
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Something like an Object Merge sop would be great to have in vops/material networks. Vray has this in their Material Builders in Solaris.
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Oh god yes please. This can not come soon enough
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