Is it possible to make HDA based on APEX Scene Animate

   1061   1   1
User Avatar
Member
682 posts
Joined: 8月 2019
オフライン
For example, in the Toucan example, there is a subnet to set initial pose of a rig by modifying its parms detail attribute:



But that's 5 nodes. Is it possible to wrap them as a HDA, but still exposing the APEX Scene Animate's viewer state to top level, so I don't need to dive into it every time?

Attachments:
Screenshot 2024-07-21 001425.jpg (99.5 KB)

User Avatar
Member
8052 posts
Joined: 7月 2005
オフライン
I haven't tried but I might be possible by promoting Scene Animate's hidden(?) "stash" parameter to the top-level and then setting its viewport state to apex animate (see how the Autorig Component SOP HDA does it).
  • Quick Links