Rushing River

Rushing river R&D in my spare time. Render using Mantra
Softwares : Houdini, Nuke.
Hardware : CPU : AMD Threadripper 3970x, Ram : 256 GB, GPU : Nvidia 2080ti.
Water Mesh Polycount : 10 milion
Whitewater Particles : 50 milion
Cache Size : 700 GB

コメント

  • Erik Ws 1 週間, 1 日 前  | 

    This is so good ) amazing work.
    what was the average per frame time for simulation, and if you remember how much RAM it took ?

    • JafarDashtinejad 1 週間, 1 日 前  | 

      thanks, avg sim time around 4 to 5 mins per frame and max RAM peak around 160 Gb.

  • ShubhamRai 2 日, 23 時間 前  | 

    great work can you please share how you created this terrain

    • JafarDashtinejad 1 日, 21 時間 前  | 

      Thanks, for terrain I did base model in Houdini and the sculpted in Zbrush. The rest is just scattering some rocks and plants as instances using masking and randomizing scale and orientation. also added a bit of displacement to get more detail on surfaces.

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