A creature I did for my pleasure.
It started as a vex exercise for myself.
I've only animated a single point, and tried to program the feet animation.
Then I switch to vellum for all the simulations but the liquid, which was done in FLIP.
And the render was done in Redshift.
THANKS A LOT to Santiago Walsh for the sound FX.
He should have (or soon will!) another version on his Instagram with some music too!
I know that my scene setup is messy and not at all optimized but if someone is curious, I'm giving it here:
(Houdini Indie 19.0.589 and Redshift 3.5.01)