Igor Severic

PolyMarvels

About Me

Software Quality Assurance Specialist at Greyscalegorilla | Houdini Modelling Guru
専門知識
Hobbyist

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LOCATION
Osijek, Croatia
ウェブサイト

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Modeling a Blitzball
obj-image Speed Modeling
Epic Speed Modeling | Kitchen
obj-image Speed Modeling
Epic Speed Modeling | Rifle Gun
obj-image Intermediate
Project Cabin | Direct Modelling
obj-image Intermediate
Modelling a Cabin

Recent Forum Posts

Modeling and Houdini. 2023年12月15日15:46

I try to restrain myself from commenting here as I most definitely would sound arrogant at times, but I can't just stand aside and read what I read without having some kind of "damn, if only you knew" reaction. I will say this, modeling even in this state of Houdini is possible, and there is a legit workflow that allows a flow, there are most definitely great tools, and then some less great, but the fact is that there a almost 120 tools that you can use and abuse for modeling and some here are confusing toolset with UX. Of course, tools can always be better, but with what you have now, you can already do a lot which I have proved. I use no plugins! What you seek, is better UX, which I understand, some things can be improved, but yet again, even with what you have now, you can create an environment that can be as fluid as in any other software. I would say some things are harder to do some things are easier to do and some things are unique to Houdini. As everywhere!

My proposal would be if you guys are for it to make a Google Meeting and simply start discussing modeling in Houdini. And see if we can come to some kind of consensus on where modeling in Houdini is and what has to be done to make things better. And if someone would like, he can show their biggest struggles etc.. I can show how I model in Houdini and I would like to see others doing the same. The reason why I am proposing a live meeting is due to communication because writing and reading here can always give wrong impressions and things can be taken out of context.
We could simply make a modeling community and see how many people are interested, and then SideFX could start investing more time in UX for modeling if the number is big enough. Otherwise, few of us not gonna accomplish much, especially when some bashing for no good reason.

Modeling and Houdini. 2023年12月13日17:33

As long as you need something specific, 3D modeling will be the thing.

Modeling and Houdini. 2023年12月12日8:48

GCharb
Alexey Vanzhula
3D-Coat is a wonderful program. I'm really glad that the developer is working on classical modeling. But for now, it's more of a solution for low-poly modeling. You can model in 3D-Coat with subdivision, but it's not comparable to other programs. I particularly insist on SubD modeling because it hasn't been phased out and is still popular, even considering the growing popularity of Plasticity as a convenient solution for hard-surface modeling.

I don't like Blender and its development policy, but YouTube is flooded with videos on subdivision modeling in it. Therefore, it's strange to read about your apparent hatred towards it, at least for this reason.
There is no hatred, I only make an honest assessment of Blender's shortcomings, the Blender modelling tools are over 15 years old, the BI has been promising to update them for over 10 years, and like I said, I like to limit the number of applications I use, it just makes no sense to me to add another application to my workflow for modelling when I already have Houdini and 3D Coat for that, besides, I rarely model these days, it's usually much faster to just hard-surface sculpt what I need using 3D Coat voxel-sculpting and then do an auto retopology, than to actually model anything, classical modelling is becoming a thing of the past IMHO!

Blender without addons cant do much, actually cant even compete with Houdini, even in the modeling realm. Houdini have more than 100 nodes to be used within modeling.

P.S. - I have modeled in pretty much all DCC's, and for some reasons, I am always coming back to Houdini.