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Technical Discussion » Importing hotkeys from H20 into H20.5
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- PolyMarvels
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It would be great to fix that Search field that was in the top right corner. It's quite essential to the Hotkey Manager. I was hoping its gonna be fixed in the first daily build, but unfortunately, it is not.
Technical Discussion » Importing hotkeys from H20 into H20.5
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- PolyMarvels
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Ondrej
Houdini 20.5 is using a new hotkey system, with new default configuration files and a new keymap file format and extension (.keymap2).
The documentation on all this is a little behind, so please bear with us.
You can bring in your bindings from an old .keymap file into a new .keymap2 file, with a helper python script, but it's a little involved. First you need to save out a new .keymap2 file from Houdini to act as source from which we will look up the bindings in the old .keymap file and generate a new .keymap2 file with your old bindings.
Then, in a python shell, you can run the following, replacing the arguments to match your file paths/names.import keymaputils keymaputils.importV1KeymapBindingsToKeymapFile("path_to_new_keymap2.keymap2", "path_to_old_keymap.keymap", "path_where_to_write_the_new_keyamp2_file", "KeymapName")
Thanks Onder, that will help, especially to Ikoon, for me I could do it manually and refresh the whole sheet, but I'll probably try the script first.
Thank you!
Technical Discussion » copernicus crashes alot
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- PolyMarvels
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I still didn't have a chance to try it, but it could be hardware-related and also Vulkan viewport could cause a lot of these crashes as its always very tricky to change viewports. I even doubt its ready but rather pushed. Ill update the post once I try it out and test it properly. And I don't think its a real news that every new Houdini release is buggy as hell.
Technical Discussion » Importing hotkeys from H20 into H20.5
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- PolyMarvels
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ikoonIll cry for you too my friend, my condolences.
I have over 300 hotkey overrides.
(some of them are assignments, some of them were automatic "un-assignments" of default hotkeys)
Thank you guys for the information. I hope there will be some way to convert them from 20 to 20.5
![](/static/djangobb_forum/img/smilies/big_smile.png)
Technical Discussion » Importing hotkeys from H20 into H20.5
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- PolyMarvels
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kodra
I contacted to SideFX support for this.
They suggest recreating the hotkeys in H20.5. No kidding.
I really don't know why they changed how hotkeys work.
What I would like to know is, what was improved!!!?
![](/static/djangobb_forum/img/smilies/smile.png)
Edited by PolyMarvels - 2024年7月15日 13:48:36
Technical Discussion » Importing hotkeys from H20 into H20.5
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- PolyMarvels
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Unfortunately, hotkey manager is totally broken, and to add salt to the injury, none of the shortcuts from H20 will work if imported. I need a vacation to chill off at this point.
![](/static/djangobb_forum/img/smilies/big_smile.png)
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodra
Actually neither method achieves the same result as old PolyExtrude. The only simple way to do what old PolyExtrude does is... old PolyExtrude, I guess.
Not saying they're not good techniques to know!
Like I mentioned in the video, to me it is a bug that should be fixed...
Work in Progress » State of modeling in H20
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- PolyMarvels
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Mike_AIndeed, plenty of ways to tackle that.
That's a good tip Igor.
Another technique I use for this situation is not to use Inset at all, but enable 'front transform' and scale down.
![](/static/djangobb_forum/img/smilies/cool.png)
Work in Progress » State of modeling in H20
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- PolyMarvels
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@Kodra, I am using this Frameio for the first time in hope its an easy way to share videos, so here is the link for you about how I utilize Smooth when stumbling on a similar issue.
https://f.io/Meum8IMA [f.io]
https://f.io/Meum8IMA [f.io]
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodra
Thanks for your help so far.
I've encountered another problem. PolyExtrude's inset seems to distort some topology for me, but not in your video.
I got this:Image Not Found
But in your video it works more like this:Image Not Found
What did I do wrong?
This can happen sometimes, I am not sure why in my case it didn't happen. But its easy to fix with Smooth SOP, another great technique to learn how to fix that kind of issues. At the end simply select that part of the mesh and invoke Smooth, and voila, its fixed (you might have to play with parameters).
![](/static/djangobb_forum/img/smilies/smile.png)
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraYes, I do but not that much as tutorial had different purpose. I plan to record Boolean tutorial next as its super nice in Houdini. But I could record something for you and explain how I use CP. Send me your email here in DM and I can share videos with you.
I'd like to see more about how you utilize C-plane, as I personally never used it. (Perhaps there is more about it in latter half that I haven't seen?)
kodraThe shortcut is Spacebar + Y, and without some kind of coding, I am not sure would it be possible to assign it to Radial Menu. That shortcut works great for me.
I've got another question though: is it possible to switch between these options with a shortcut or radial menu:
Also, there is another level of hiding primitives with Selection tool, which I have also bind to a shortcut.
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraAh that's a bummer. Then just report the issue to SideFX, I will too so maybe it gets fixed. Thanks for letting me know about the typo, ill uodate it right now. And yes, it's ALT + S for Subdivide.
I can't. There was an important fix in 20.0.6xx about KineFX that is needed for my workflow. Thank for your suggestion though.
I also find a minor typo here:Image Not Found
Subdivide should be Alt+S right?
By the way, are you able to follow workflows to model something, even simple stuff?
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraPolyMarvelskodraUnfortunately that was introduced after 20.0.506 and never fixed to this day. I didnt report as I just dont wanna bother at this point. And to remove that just hover over the HUD, click right mouse button and uncheck 'Visible'.
I've been experiencing another issue. I've notice the same issue in your video as well:Image Not Found
There are "ghost" HUD handles at the bottom left corner. I've got these from time to time. Have you found a way to get rid of them (without resetting the whole viewport)? Or have you reported this to SideFX?
Well when I right click on the ghost HUD handles it throws Python exceptions and doesn't show a context menu, so I can't even uncheck 'Visible'.
I'd like to report it to SideFX but so far I can't make the exact steps to reproduce this... they just randomly appear from time to time.
Just go with 20.0.506 build and you'll be fine. You are not missing anything.
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraUnfortunately that was introduced after 20.0.506 and never fixed to this day. I didnt report as I just dont wanna bother at this point. And to remove that just hover over the HUD, click right mouse button and uncheck 'Visible'.
I've been experiencing another issue. I've notice the same issue in your video as well:Image Not Found
There are "ghost" HUD handles at the bottom left corner. I've got these from time to time. Have you found a way to get rid of them (without resetting the whole viewport)? Or have you reported this to SideFX?
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraIt doesn't hurt to repeat.
Thank you for the answer. I just realized you actually explained it later in the video
![](/static/djangobb_forum/img/smilies/smile.png)
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodra
A quick question: how did you jump from PolyBevel SOP to Tube SOP at 10:16 here:
https://youtu.be/ROcOJfJhKQQ?t=614 [youtu.be]
PageUp and PageDown for going up and down the stream of nodes and Home and End to jump to 1st and last node in the stream. Those keys are above your keyboard arrows (beside delete and insert).
In my case I bind those to my mouse buttons which makes things super fast and convenient to use.
Work in Progress » State of modeling in H20
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- PolyMarvels
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raincolePolyMarvels
Thank you, I don't use it at all, if I do, I assign it to Shift+Tab in the viewport or call it from Node Network with just Tab. The point of modeling things like this is to actually avoid typing to call nodes. I have everything I need within shortcuts and Radial Menus + shelves.
Calling something from Scene Viewer and Network View can result in very different behavior, even the name is the same, so they're not interchangeable. I guess Shift+Tab is good enough though.
Again, the point was not to use it at all because it's not the way to do modeling, thus, I have put CP on Tab, as I am using that a lot, just like I set Accept/Enter to `shortcut. It saves you a lot of pain in the long run. Reaching Enter all the time is annoying and tiring.
Work in Progress » State of modeling in H20
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- PolyMarvels
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raincole
That's cool, but it seems that you hijack tab key for construction plane. Then how do you call the tab menu in scene viewer? It doesn't feel like a good idea to change how tab works, as it's THE most used hotkey in Houdini.
Thank you, I don't use it at all, if I do, I assign it to Shift+Tab in the viewport or call it from Node Network with just Tab. The point of modeling things like this is to actually avoid typing to call nodes. I have everything I need within shortcuts and Radial Menus + shelves.
Edited by PolyMarvels - 2024年6月25日 09:33:54
Work in Progress » State of modeling in H20
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- PolyMarvels
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kodraHere you go https://discord.gg/hux3DkbrMx [discord.gg]
Where is the discord server link though?
, also this is my YT channel https://www.youtube.com/channel/UCqXuTLiaL-jqvn3LK1XlwHg [www.youtube.com] , I just uploaded new video.
![](/static/djangobb_forum/img/smilies/smile.png)
Work in Progress » State of modeling in H20
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- PolyMarvels
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Enter The VFXYou are most welcome. If you have any questions feel free to ask or join the PM discord channel. 😊
Thanks for sharing your insights and experiences, Igor! The modeling environment sheet looks really helpful!
Cheers!
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