Philipp von Preuschen
CYTE
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Animation | Lighting
INTERMEDIATE
Environments | Digital Assets | キャラクタ & アニメーション | Cloth | Pyro FX | Fluids | 説明 | PDG | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
how to change my projects rute to $HIP? 2025年11月28日9:13
$HIP is the variable for the folder where your scene file is located.
So if your scene file is here:
Your cache needs to be here:
Now you can use:
And now the cache can be found on another system, too.
As long as the scene file and cache keep this relation.
Cheers
CYTE
So if your scene file is here:
C:/MyProject/MysceneFile.hip
Your cache needs to be here:
C:/MyProject/geo/cache.bgeo.sc
Now you can use:
$HIP/geo/cache.bgeo.sc
And now the cache can be found on another system, too.
As long as the scene file and cache keep this relation.
Cheers
CYTE
Can I use Polydraw/Edit back to back? 2025年11月28日1:53
Hm, I don't quite understand.
Topobuild has various modes, including draw, move, and smooth.
Shouldn`t this be enough to do most of the work?
What function do you use in edit that you can`t do in Topobuild?
Cheers
CYTE
Topobuild has various modes, including draw, move, and smooth.
Shouldn`t this be enough to do most of the work?
What function do you use in edit that you can`t do in Topobuild?
Cheers
CYTE
Lattice_B 2025年11月27日2:24
Hey toonafish,
If you removed the older versions of the asset, this is the expected behaviour.
But you can activate the asset definition toolbar and select the new asset definition afterwards.
After a save, the error should be fixed.
Cheers
CYTE
If you removed the older versions of the asset, this is the expected behaviour.
But you can activate the asset definition toolbar and select the new asset definition afterwards.
After a save, the error should be fixed.
Cheers
CYTE