Philipp von Preuschen
CYTE
About Me
専門知識
                Freelancer
            業界:
                
                        Advertising / Motion Graphics  | Film/TV
                
            Houdini Engine
ADVANCED
                
                        プロシージャルワークフロー  | Animation  | Lighting
                
            INTERMEDIATE
                
                        Environments  | Digital Assets  | キャラクタ & アニメーション  | Cloth  | Pyro FX  | Fluids  | 説明  | PDG  | VEX
                
            Availability
I am available for Freelance Work
            My Gallery
Recent Forum Posts
Duplicate geos in the viewport (like Maya) 2025年10月27日11:33
 Sry, to intervene here. But to me copy and pasting a thousand times doesnt sound very Houdini-ish. Are you sure this is the way you want to approach this?
Cheers
CYTE
            Cheers
CYTE
Supercharged H20 extension (TouchDesigner Style) 2025年10月13日14:44
 Thanks, man,
You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?
            You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?
Supercharged H20 extension (TouchDesigner Style) 2025年10月13日10:52
 @animatrix
In the utility_ui I use "toggle Headlight normal light" in 20.5 alot.
Do you know how it has to be changed to work with H21 Work Lights?
Cheers
CYTE
            In the utility_ui I use "toggle Headlight normal light" in 20.5 alot.
Do you know how it has to be changed to work with H21 Work Lights?
def toggleHeadlightNormalLighting(): with hou.undos.disabler(): viewport = getPaneTabUnderCursorOrFirstInstance(hou.paneTabType.SceneViewer) settings = viewport.curViewport().settings() lighting = hou.viewportLighting.Normal if settings.lighting() == hou.viewportLighting.Headlight else hou.viewportLighting.Headlight settings.setLighting(lighting)
Cheers
CYTE