Nic Tanghe

NicTanghe

About Me

専門知識
Freelancer

Connect

LOCATION
Leuven, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
Lighting  | VEX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | Python
BEGINNER
キャラクタ & アニメーション  | Crowds  | Muscles  | Mantra

Availability

I am available for Freelance Work

Recent Forum Posts

Using a primvar string to give a texture path 2025年9月13日8:50

it Works withg the mtlxUsdPrimvar reader .

not with the usdprimvarreader.

Use instance ID in material? 2025年8月26日7:59

These are fully red even though the foo variable seems to be correctly set.

also using usdglobal elemnum into random should logically work but doesn't.

BEST GAME ART ENVIRONMENT | SUBMISSIONS 2025年7月13日18:41

Here's My entry to the Lost Cities of the elderwood

Welcome to the lost Telmple of elderwood.
Adrift on one of the moons of eldat.








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