Attila Torok


About Me

Not Specified
United Kingdom

Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company.


My Talks

obj-image H18.5 HIVE
Sexy Explosions
obj-image HIVE
H19 Asset Workflow and File Caching
obj-image HIVE
H19 Sexy Pryo

Recent Forum Posts

Pyro Rendering 2021年12月14日13:30

Could you please provide more details about your setup? Or if possible a simple scene file?

Blocky pyro after rendering 2021年11月25日18:30

There are couple of things i have noticed which possible all contribute in some degree:

  • your density values are super high. You source in density with ADD operation with x10 scale. On top you are also emit density from flame with a x35 scale. That's a lot! And on top you are multiplying that by x3 for the render.
  • I adjusted some of the settings, along with reducing the expansion, which i realised was making the simulation expand too much.
  • the rasterized source volume is rather blocky as well. I also made some adjustments there.
  • You have enabled Velocity Blur on the geo, but you also have to enable Allow Motion Blur on the Mantra node.

Let me know if it works for you. (I edited the file in 19.0.445 but later i realised you are on 18.5, but that should not really matter at the end)

Blocky pyro after rendering 2021年11月25日15:36

It is a bit hard to tell from the image.

You said you are using Mantra right?

What are your maximum volume values? Are you using scattering on the pyro bake volume? What is your Blur Downsample value?

Do you have a scene file to share?