Bernie Bernie

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Hqueue success is false positive, no image rendered 2024年3月22日10:25

Hello

We have a little hqueue problem at work, working with Octane. Unfortunately we have more machines on the farm than we have octane licences (as far as i understand they are floating so we can't just choose a pool) and sometimes the jobs fail (as in they don't render). howerver hqueue marks them as successfull instead of failed (so they don't requeue automatically)


15:16:03 INFOR: ----------- Trying to activate the license. Attempt 39 of 40
15:16:03 INFOR: ----------- Trying to activate the license. Attempt 39 of 40
15:16:03 INFOR: ----------- Authenticate Octane license
15:16:03 INFOR: ----------- Authenticate Octane license
15:16:03 INFOR: ----------- Enterprise license activation silent mode enabled
15:16:03 INFOR: ----------- Enterprise license activation silent mode enabled
15:16:04 ERROR: ----------- ERROR: Can't authenticate the Octane license: activation cancelled
15:16:04 ERROR: ----------- ERROR: Can't authenticate the Octane license: activation cancelled
15:16:05 INFOR: ----------- Trying to activate the license. Attempt 40 of 40
15:16:05 INFOR: ----------- Trying to activate the license. Attempt 40 of 40
15:16:05 INFOR: ----------- Authenticate Octane license
15:16:05 INFOR: ----------- Authenticate Octane license
15:16:05 INFOR: ----------- Enterprise license activation silent mode enabled
15:16:05 INFOR: ----------- Enterprise license activation silent mode enabled
15:16:06 ERROR: ----------- ERROR: Can't authenticate the Octane license: activation cancelled
15:16:06 ERROR: ----------- ERROR: Can't authenticate the Octane license: activation cancelled
15:16:08 INFOR: ----------- Giving up. License activation failed.
15:16:08 INFOR: ----------- Giving up. License activation failed.

Is there a way to tweak hqueue so that 'Giving up. License activation failed.' trips up the 'failed' flag ? Thanks. I'm not the IT but if i can help....

Creating a light HDA that allows 'Look Through Light' 2021年5月26日4:55

travisrogers
Hey Milosz,

Thanks for the tip. I couldn't get Octane to recognize a light built on the Houdini Light Template node. It works if I build it in a Geo node, but then I don't get the ability to look through the light in the viewport as mentioned. There must be some code that Octane is referencing that is not accessible in the standard HDA creation process. Even if I just straight up create a copy of the Octane Spectron light node and save it in the same directory, Octane won't recognize it so I decided for the time being to just build a Spectron shader HDA that I can target as the shader path in a Spectron light node which works well despite being two separate nodes (light and shader). This is also probably the intention the Octane developer had in surfacing the shader path as an editable field

Best / Travis

Hello Travis

Did you ever manage to do you own Octane Light HDA ?

So far, as long as I keep the name of my HDA to replace that of the original octane light it works, but as soon as I try to differentiate it (by changing asset name plus type like Octane Light Custom) it doesn't render anymore.

What's more, even if I use a 'blank' geo and try to call a shader that's inside that new HDA, it won't work. I'll try to bug Juanjo on the Octane forums.

Component selection 'pre-filled' on SOP create ? 2021年5月25日10:02

It feels like a need to touch either osmbind [www.sidefx.com]or $HH/OPbindings


https://forums.odforce.net/topic/3919-using-groups/ [forums.odforce.net]

https://www.sidefx.com/forum/topic/12342/?page=1#post-58649 [www.sidefx.com]

But so far, no luck. Will answer my own post if I find a solution !