Damien Pernuit

dpernuit

About Me

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Developer
業界:
Gamedev

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LOCATION
France
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Houdini Engine

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Not Specified

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SideFX Staff
Since 9月 2016

My Talks

obj-image HIVE
Houdini Engine for Unreal: The Road Ahead
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Houdini for Unreal

Recent Forum Posts

Premade fracture and clustering in Houdini to Unreal 2026年3月13日14:21

Hi,

All those unreal_gc_* attributes are meant to be used with Houdini Engine.
The Houdini Engine plugin will be able to understand and use them.

If you export the data to FBX - those attributes will be ignored - as they are not FBX attributes - nor does the FBX importer knows how to understand/read them.

I'd recommend using Houdini Engine for this - we already have examples for Chaos/GC in the plugin's Content Examples:
https://github.com/sideeffects/HoudiniEngineForUnreal-ContentExamples [github.com]

Unreal to Houdini Material Override import error 2025年10月28日16:42

Hi,

Thanks for bringing this up - I pushed a fix today for this, it will be in tomorrow's daily build of the plugin.

Where is the houdini engine crash log? 2025年10月14日10:32

Hi,

Crash logs depend on who's crashing, Houdini or Unreal ?

For Houdini crash logs, they're generally in your appData/temp directory, see
https://www.sidefx.com/faq/question/445/ [www.sidefx.com]

If Unreal is crashing, then the crash logs will generally be in your project's Saved/Logs folder, or in the Saveds/Crash folder:
https://dev.epicgames.com/documentation/en-us/unreal-engine/crash-reporting-in-unreal-engine#wheretofindlocalcrashreports [dev.epicgames.com]