Andrei Mikhalenka
in_am_i
About Me
専門知識
Generalist
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LOCATION
Krakow,
Poland
ウェブサイト
Houdini Engine
INTERMEDIATE
Environments | Cloth | Lighting
BEGINNER
プロシージャルワークフロー | Digital Assets | Animation | Solaris | Karma | PDG | VEX | Python
Availability
Not Specified
My Gallery
Recent Forum Posts
Tourbox Preset 2025年5月22日15:38
Hello,
I just got my TourBox console https://www.tourboxtech.com/eur/tourbox-elite-plus/ [www.tourboxtech.com]
and intrested if any have one and have preset for Houdini? Especially I intersted how to setup playbar scroling and also scene view rotating, and also if it possible to assign modes for like difrent elemtns in Houdini, like if I was hovering mouse over Scene view or over timeline
I just got my TourBox console https://www.tourboxtech.com/eur/tourbox-elite-plus/ [www.tourboxtech.com]
and intrested if any have one and have preset for Houdini? Especially I intersted how to setup playbar scroling and also scene view rotating, and also if it possible to assign modes for like difrent elemtns in Houdini, like if I was hovering mouse over Scene view or over timeline
Copernicus compute ambient occulision of Geometry 2025年3月1日5:30
Hello,
It's possible to compute ambient occulision in Copernicus for geometry, to make nice dirt effects? As I have geometry, and want to make texture, where in the hard edges and corners will be dirt, but keep geometry low poly, so no bring polygons to high values to make AO attribute on geometry is SOP
It's possible to compute ambient occulision in Copernicus for geometry, to make nice dirt effects? As I have geometry, and want to make texture, where in the hard edges and corners will be dirt, but keep geometry low poly, so no bring polygons to high values to make AO attribute on geometry is SOP
Generate an intersection mask in UV space using Copernicus 2025年1月3日16:28
boningmany thanks. SDF looks most promising as for me. not that "clean" method as on shader level, when you use geometry as it, without conversions, but good
You can rasterize the P and then do volumesample inside a wrangle to sample the sdf of intersecting geometry. That should be more robust then boolean.
Here's the hip file