Michel M. Zigaib
mzigaib
About Me
専門知識
VFX Artist
業界:
Film/TV
Houdini Engine
Availability
Not Specified
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Recent Forum Posts
Ocean procedural and vorticity point attribute on the shader 2026年1月29日15:26
Oh I see now, hummm
I did that I could not somehow get it working.
Thanks for that I will use this to debug my scene which is a little different because I am using the flipsolver SOP
Cheers!
I did that I could not somehow get it working.
Thanks for that I will use this to debug my scene which is a little different because I am using the flipsolver SOP
Cheers!
Ocean procedural and vorticity point attribute on the shader 2026年1月29日14:08
Oh I see you created another shader and the added the AOV, I understand.
I was just looking for a workflow to use the same ocean shader and spectra but I think maybe that is the way.
I was just looking for a workflow to use the same ocean shader and spectra but I think maybe that is the way.
Ocean procedural and vorticity point attribute on the shader 2026年1月29日13:44
Thanks I will check!
And yes I have this attribute on the particles but I was not sure how to read it inside the spectra
And yes I have this attribute on the particles but I was not sure how to read it inside the spectra