Like in this video [youtu.be] about the upres sim:
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
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Technical Discussion » RBDs interaction with flips in multiple stages
- mzigaib
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Solaris and Karma » Where are the lens shaders?
- mzigaib
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Solaris and Karma » Where are the lens shaders?
- mzigaib
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Thanks for the feedback and help!
I found it inside the cvex context inside material library, is that not recommended?
I found it inside the cvex context inside material library, is that not recommended?
Solaris and Karma » Where are the lens shaders?
- mzigaib
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I don't see any lens shader inside the material library lop, what happened to them?
More specifically where the UV lens shader? If I copy from a old file it works but it is not available right away why?
I am using build 664
More specifically where the UV lens shader? If I copy from a old file it works but it is not available right away why?
I am using build 664
Edited by mzigaib - 2024年4月1日 11:37:47
PDG/TOPs » Work item start time locally
- mzigaib
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Thanks for the feedback!
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
Solaris and Karma » Usd render scene issue
- mzigaib
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Sorry! I think I got this HDA wrong, I though I could make a 2 step render sequence like, I have 100 frames so it would save the 100 UDSs and then in the second stage it would render each corresponding USD to it's frame but it seems this one is design to render one frame a time locally.
Edited by mzigaib - 2024年3月25日 00:51:00
PDG/TOPs » Work item start time locally
- mzigaib
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Is there a way to make work items that are being executing locally to start faster I am trying to understand how can I optimize this process, when I try to use TOPs to render sequences from Solaris even with fast and light renders work items sometimes take minutes to start, making it slower than the render itself.
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?
Edited by mzigaib - 2024年3月24日 23:56:57
Solaris and Karma » Usd render scene issue
- mzigaib
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Sorry! Yes I am using tops and instead of using Fetch TOP and pulling the render USD from LOPs or trying to use USD render TOP I am trying to use this asset, the problem is that if render to Mplay it takes less than a minute but if I try to use tops locally each work item takes at least 3 min to start. So I though if I render the usd first it would be faster but even with this asset on the first frame it is the same, if you have any tips I appreciate.
I have to do this because I have a couple sequences to render locally.
I will see if I can post more details here or recreate the problem on a fresh file.
Thanks for the feedback.
I have to do this because I have a couple sequences to render locally.
I will see if I can post more details here or recreate the problem on a fresh file.
Thanks for the feedback.
Edited by mzigaib - 2024年3月24日 09:52:30
Solaris and Karma » Usd render scene issue
- mzigaib
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If I try to use this LOP node to render my sequence locally even if I set a range and set the the usd temp file with a "$F4" to save unique usd per frame when it get to render the exr it just uses the same first usd to render it and it overwrites with the same frame all work items.
If I go to the work item info it shows that the same usd input file is going to be used for all work items, I don't know how to change that, any tips?
What can I be doing wrong?
If I go to the work item info it shows that the same usd input file is going to be used for all work items, I don't know how to change that, any tips?
What can I be doing wrong?
Edited by mzigaib - 2024年3月23日 19:04:15
Solaris and Karma » Hair Procedural [question/problem]
- mzigaib
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I think it should work like the ocean procedurals if you render to disk without the preview procedural LOP.
Maybe flag as bug?
Maybe flag as bug?
Solaris and Karma » Hair Procedural [question/problem]
- mzigaib
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"Hi man, how long have been the last time we met?? Maybe it's time for a beer and some chat about houdini, what do you think? haha"
Lets do it!
So, i did use procedurals for ocean an it worked as it supposed to maybe for hair works differently or maybe a bug?
I am assuming you are using the latest stable version right?
Lets do it!
So, i did use procedurals for ocean an it worked as it supposed to maybe for hair works differently or maybe a bug?
I am assuming you are using the latest stable version right?
Solaris and Karma » Hair Procedural [question/problem]
- mzigaib
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As far as I know the procedurals works when you do a render to disk or Mplay, any interactive you will need the preview procedural.
Edited by mzigaib - 2024年3月8日 10:12:16
Technical Discussion » Render gallery 4K
- mzigaib
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I am trying to render 4K images through render gallery but it is render half of the resolution, I don't have issues with smaller resolutions like full HD is that a bug or a setting that I am missing?
Technical Discussion » Vellum grains age and life
- mzigaib
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Is there a proper way to add life and age attribute to the vellum grains?
I am trying to create my own to make the pscale grow over time but I get an error inside the DOP, is it not possible to have it on vellum grains?
I am using the Vellum SOP solver by the way.
Thanks in advance.
I am trying to create my own to make the pscale grow over time but I get an error inside the DOP, is it not possible to have it on vellum grains?
I am using the Vellum SOP solver by the way.
Thanks in advance.
Technical Discussion » Calculate avg position with weight per point
- mzigaib
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Technical Discussion » Calculate avg position with weight per point
- mzigaib
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I know that to calculate the average position you just need to loop through points add their position together and divide by the amount of points but how can I have a wight per point so it does not have so much influence on the average calculation.
For example I have 3 points and I want to calculate the average position for all of them but I wand point 2 to have 0.5 weight on the influence for this calculation, I hope it makes sense.
I am not very good at math so I need help on this one.
Thanks in advance.
For example I have 3 points and I want to calculate the average position for all of them but I wand point 2 to have 0.5 weight on the influence for this calculation, I hope it makes sense.
I am not very good at math so I need help on this one.
Thanks in advance.
Technical Discussion » Simple retime with foreach
- mzigaib
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Thanks for the feedback!
It does work if I use with "fetch as input" but it wont loop per line time shift just affects everything the same.
I did make it work using it outside the loop and with a wrangle removing all the lines except for the current but it should be a easier way to do that.
It does work if I use with "fetch as input" but it wont loop per line time shift just affects everything the same.
I did make it work using it outside the loop and with a wrangle removing all the lines except for the current but it should be a easier way to do that.
Technical Discussion » Simple retime with foreach
- mzigaib
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I have a bunch of lines with some animation and I want to offset each line to have time variations, but using retime node inside foreach does not work.
What would be the proper way to use foreach with the retime node?
Thanks!
What would be the proper way to use foreach with the retime node?
Thanks!
Solaris and Karma » Setting up Whitewater shader in MaterialX?
- mzigaib
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physixtentialmzigaibYes. For example, they all get motion blur if I set motion blur on the very same geometry settings. Discs just simply don't work in xpu. I think you are using cpu.
In the geometry settings LOP node are you pointing to the right primitive?
Yes you are correct I was using CPU my mistake.
But instancing circles on points should not be that heavy try to use point instancer.
Solaris and Karma » Setting up Whitewater shader in MaterialX?
- mzigaib
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In the geometry settings LOP node are you pointing to the right primitive?
Edited by mzigaib - 2024年2月19日 23:57:35
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