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Solaris and Karma » Clone control panel instability
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- mzigaib
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Solaris and Karma » Clone control panel instability
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- mzigaib
- 961 posts
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I am trying to use the clone control panel as a workflow to have a proper renderview which works great when it works.
For some of my files if I try to "connect" and create a clone session it simply fails to do so and gives me error messages like:
Socket Error: "Fri, 19 Jul 2024 18:26:26 GMT": MESSAGE SEND ERROR(clone1) ws://127.0.0.1:35975/clone Msg='""' Error='"Operation canceled"'
And for other files it works normally, I did once copy the nodes from a hip file that was not working to a fresh new one and it started to until I start to copy other nodes mostly from outside Solaris and then is started to fail again.
Is there something I am missing or that I need to be aware for it to work properly? Any tips?
H20.5 build 300
Fedora 40 X11 kernel 6.9.9-200
NVIDIA 4070 TI super 16 GB RAM
DRIVER Version: 555.58.02
For some of my files if I try to "connect" and create a clone session it simply fails to do so and gives me error messages like:
Socket Error: "Fri, 19 Jul 2024 18:26:26 GMT": MESSAGE SEND ERROR(clone1) ws://127.0.0.1:35975/clone Msg='""' Error='"Operation canceled"'
And for other files it works normally, I did once copy the nodes from a hip file that was not working to a fresh new one and it started to until I start to copy other nodes mostly from outside Solaris and then is started to fail again.
Is there something I am missing or that I need to be aware for it to work properly? Any tips?
H20.5 build 300
Fedora 40 X11 kernel 6.9.9-200
NVIDIA 4070 TI super 16 GB RAM
DRIVER Version: 555.58.02
Technical Discussion » Node info window on Fedora
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- mzigaib
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Technical Discussion » Node info window on Fedora
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- mzigaib
- 961 posts
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Technical Discussion » Node info window on Fedora
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- mzigaib
- 961 posts
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Technical Discussion » Node info window on Fedora
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- mzigaib
- 961 posts
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Technical Discussion » Node info window on Fedora
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- mzigaib
- 961 posts
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The node info window is not showing up for me when I click the "I" icon on Fedora 40, I have to add a node info tab to see it.
Anyone else having this issue?
Anyone else having this issue?
Edited by mzigaib - 2024年7月16日 17:15:53
Houdini Lounge » 20.5 sneak peek is here!
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- mzigaib
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I use COPs a lot even with the current bugs the thing I miss the most is a decent rotoshape vector node, please tell me that I am going to have that on copernicus!🙏
Solaris and Karma » XPU stopped working after Houdini upgrade (605 to 653).
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- mzigaib
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Solaris and Karma » XPU stopped working after Houdini upgrade (605 to 653).
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- mzigaib
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Just an update:
I am getting crashes when trying to save snapshots on the viewport or even the render gallery on Fedora, anyone else?
I am getting crashes when trying to save snapshots on the viewport or even the render gallery on Fedora, anyone else?
Edited by mzigaib - 2024年5月24日 16:00:40
Solaris and Karma » XPU stopped working after Houdini upgrade (605 to 653).
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- mzigaib
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I was working fine on a ocean project until this driver update só I am betting it is driver related.
Solaris and Karma » XPU stopped working after Houdini upgrade (605 to 653).
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- mzigaib
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I am having a issue on Fedora rendering ocean procedural on Solaris on viewport, rendering on Mplay works fine and it is both XPU and GPU I think this some OS update issue because on Windows is working fine.
Solaris and Karma » XPU stopped working after Houdini upgrade (605 to 653).
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- mzigaib
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Getting a little late to the discussion but I start to have issues to render on viewport or render gallery, it is crashing.
It is not everything but things that was working on previews versions are making Houdini crash now, not sure if it is a driver thing.
I am using Fedora 40, Houdini 20 build 688 NVIDIA driver 550.78
Render on Mplay is working fine.
It is not everything but things that was working on previews versions are making Houdini crash now, not sure if it is a driver thing.
I am using Fedora 40, Houdini 20 build 688 NVIDIA driver 550.78
Render on Mplay is working fine.
Edited by mzigaib - 2024年5月6日 14:21:28
Technical Discussion » RBDs interaction with flips in multiple stages
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- mzigaib
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Like in this video [youtu.be] about the upres sim:
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
Where he seems to just copy the toy on the point to animate the trajectory, is there a way to make a fracture object to interact with flip making them float using the SOP Solver tools in any way? Maybe in multiple stages?
I know you can use feedback force but it only works with non fractured objects at least where I tried, I also know you can use vellum fluid sim but I want to use the ocean as my water tank.
I hope that makes sense.
Thanks.
Edited by mzigaib - 2024年4月14日 03:06:02
Solaris and Karma » Where are the lens shaders?
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- mzigaib
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Solaris and Karma » Where are the lens shaders?
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- mzigaib
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Thanks for the feedback and help!
I found it inside the cvex context inside material library, is that not recommended?
I found it inside the cvex context inside material library, is that not recommended?
Solaris and Karma » Where are the lens shaders?
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- mzigaib
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I don't see any lens shader inside the material library lop, what happened to them?
More specifically where the UV lens shader? If I copy from a old file it works but it is not available right away why?
I am using build 664
More specifically where the UV lens shader? If I copy from a old file it works but it is not available right away why?
I am using build 664
Edited by mzigaib - 2024年4月1日 11:37:47
PDG/TOPs » Work item start time locally
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- mzigaib
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Thanks for the feedback!
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
Solaris and Karma » Usd render scene issue
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- mzigaib
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Sorry! I think I got this HDA wrong, I though I could make a 2 step render sequence like, I have 100 frames so it would save the 100 UDSs and then in the second stage it would render each corresponding USD to it's frame but it seems this one is design to render one frame a time locally.
Edited by mzigaib - 2024年3月25日 00:51:00
PDG/TOPs » Work item start time locally
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- mzigaib
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Is there a way to make work items that are being executing locally to start faster I am trying to understand how can I optimize this process, when I try to use TOPs to render sequences from Solaris even with fast and light renders work items sometimes take minutes to start, making it slower than the render itself.
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?
Edited by mzigaib - 2024年3月24日 23:56:57
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