If I try to use this LOP node to render my sequence locally even if I set a range and set the the usd temp file with a "$F4" to save unique usd per frame when it get to render the exr it just uses the same first usd to render it and it overwrites with the same frame all work items.
If I go to the work item info it shows that the same usd input file is going to be used for all work items, I don't know how to change that, any tips?
What can I be doing wrong?
Usd render scene issue
371 3 1- mzigaib
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- mtucker
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- mzigaib
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Sorry! Yes I am using tops and instead of using Fetch TOP and pulling the render USD from LOPs or trying to use USD render TOP I am trying to use this asset, the problem is that if render to Mplay it takes less than a minute but if I try to use tops locally each work item takes at least 3 min to start. So I though if I render the usd first it would be faster but even with this asset on the first frame it is the same, if you have any tips I appreciate.
I have to do this because I have a couple sequences to render locally.
I will see if I can post more details here or recreate the problem on a fresh file.
Thanks for the feedback.
I have to do this because I have a couple sequences to render locally.
I will see if I can post more details here or recreate the problem on a fresh file.
Thanks for the feedback.
Edited by mzigaib - 2024年3月24日 09:52:30
- mzigaib
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Sorry! I think I got this HDA wrong, I though I could make a 2 step render sequence like, I have 100 frames so it would save the 100 UDSs and then in the second stage it would render each corresponding USD to it's frame but it seems this one is design to render one frame a time locally.
Edited by mzigaib - 2024年3月25日 00:51:00
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