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woltiel

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How to use distance for effect fall off ? 2024年5月2日18:11

EZiniT
D Math Primer for graphics and game development
Thank you, i checked out the book and was suprised by how much positive feedback it had, i usually find it hard to learn by books, but i may give it a go

How to use distance for effect fall off ? 2024年5月2日18:07

Mike_A
The images in the Maths course are definitely 'eye candy' - the course is about understanding the maths rather than building specific setups.

I came to H from C4D myself - about 2 years ago. The thing to understand about H is that it's very different to a 'standard' DCC like Cinema. Someone described it as: "A 3D tool development environment, that ships with a reasonable set of presets." - and that's not a bad description.

With H you must invest the time and effort to understand the absolute fundamentals to leverage the power. That takes time. I was probably a year in learning fairly intensively before I started feeling comfortable in just the geometry and rendering areas.

Entagma is good - but can be a little deep if you don't have the basics. I'd really suggest you dive into the basics of SOPs and get a firm grounding in all the critical stuff - working with points, normals, attributes... these are key elements in building good mograph setups - and fundamental to all of H.

Start here but focus on the SOP's stuff: https://www.sidefx.com/learn/getting_started/ [www.sidefx.com]

One free addon that you might like is MOP's: https://www.motionoperators.com/ [www.motionoperators.com]
That will ease you from C4D mograph to Houdini...

Enjoy the ride, but be patient. It takes time.


PS: and always make sure you have the 'Side FX Labs' set installed - full of really useful stuff.
Thank you for your advice, i tried the learning path, but at some point it just felt like not what i wanted, i realise that i should finish it because fundumentals are very imporant, but at the same time it felt like i was diving into too many things and i personaly wanted some abstract stuff, so naturally i when i saw entagma stuff i switched to their houdini in 5 minutes course, it was very fun. Now i refreshed a bit and had fun i plan to come back to fundumentals.
Thank you for pointing out the motion operators plugin, looks very usefull, definetly gonna play with it after the learing path

How to use distance for effect fall off ? 2024年4月27日2:31

Mike_A
woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpful.

Could someone share their thoughts on motion graphics approach with Houdini:

If you're struggling with the maths side of things a reasonably good (paid) intro course is:
https://www.rebelway.net/math-for-fx/ [www.rebelway.net]

There's also:
https://www.houdini.school/courses/HS-223-Maths-for-Artists
But that's a little deeper I think.

Or for a more general maths intro there is also the excellent - and free: https://www.khanacademy.org/ [www.khanacademy.org]

To try and briefly answer your motion graphics question... Yes H is fantastic for mograph. However... it's an order of magnitude more powerful and flexible - and therefore more complex - than C4D. So, to tap that power and go beyond what C4D can do does take some significant 'learning investment' - time and effort.

Thank you, the courses you suggested seems to be very good for explaining 3d math, in the houdini.school images they posted i wonder if those are the one that will be made throughout the course, or if it's just pretty image to fill the space, cause in the trailer it looked really more about explanation rather than presentation, i really like the results in the images gonna hope one day to do something like that.

About whole C4D theme, i agree with you it seems like Houdini is complex enough to do everything that C4D could it would just lack some sort of presets for effects and instead require artist to program the tools they need, but in return would offer you more flexibility in ways of achieving your goal.

Could you share some good starting points for learning Houdini specifically for abstract motion graphics, i found Entagma YouTube channel and i enjoy style of what they do and how they explain things