Create a magic projectile effect using Houdini to define the look and the VFX Graph in Unity’s HDR Render Pipeline to define gameplay. Through this lesson, learn how to create a base mesh for the projectile, an RBD sim of the ground breaking apart and a vector field to shape the particles in Houdini. In the end, use the Unity VFX graph to bring all the parts together and add the results into gameplay.
NOTE: These lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.