DESTRUCTION FX FOR REALTIME
Destruction plays a big role in many of the most popular video games. Learn how to fracture a building, generate the explosion and export the sim from Houdini to UE4. Learn how to art direct the results by fracturing different parts of the model based on their material type then setting up glue constraint networks. Once the explosion has been simulated, learn how to use the Vertex Animation Texture tools from SideFX Labs to transfer the simulation into UE4. Once in the game engine, you can set up trigger boxes and use blueprints to set off the explosion.
NOTE: These lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.