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Houdini Engine / Unity / PDG / Attributes Store Aug. 25, 2020, 3:18 a.m.


I've been looking at the Attribute Store Example [] (See last article on page).
When testing the Example HDA in Unity it does attach the HEU_OutputAttributesStore script component, with the configured values.

However, when using the same HDA via PDG/Tops, it does not attach the script.
Could you kindly advise how to configure/attach the Attribute Store HEU_OutputAttributesStore when using PDG/Tops?

Does the Script need to be in the Resources folder or a special location for PDG/Tops loaded HDAs?

Any assistance with this would be greatly appreciated.

Automatic group selection Feb. 14, 2018, 5:30 a.m.

Vusta. This is a great match. I'm gonna see if I can patch what I've got with your solution.

Thanks Guys.

Update to follow.

Houdini rocks, just takes time to learn the nodes I guess.

Automatic group selection Feb. 13, 2018, 4:35 p.m.

Hi Team,

I'm a new Houdini user (2 months in) and I have a problem that I'm trying to solve without making the solution too completed.

I'm trying to procedurally group all corners into a group, then top geo, and bottom geo after. I thought maybe the use of the Group Create node with a loop through all the top Primitives with a combination of BBox and YMAX to isoloate the top primitives/points and then use a ray sop to test if there is any geo in below the -Y axis. This would get me only so far, but there is geo below most allot of the adjoining connecting plates.

I cant seem to find a similar example online to work from.

I thinking maybe there is some ‘Houdini Kung-Fu’ that the Masters might be able to assists in recommending a better approach.

To summarize, I'd like to break up the geo into sections of columns, then top geo connectors, and bottom geo connectors.

Any help with this one would be great.

Many thanks in advance.