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総再生時間: 15分 33秒

Houdini でシンプルな Pyro シミュレーションを作成し、それを Unreal に取り込む方法を紹介します。Unreal 5 には VDB ファイルの新しいインポート方法が導入されており、Houdini を使えばループ可能で見栄えの良い煙をごく簡単にセットアップできます。VDB ファイルとしてエクスポートし、それを UE5 に直接インポートするだけで完了です。

各テクニカルデモの詳細は Project GROT をご覧ください。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

コメント

  • BrandonSavanco 1 ヶ月, 3 週間 前  | 

    Hi, this was really useful thanks! I'm now other colors from houdini, but they don't seem to carry over to unreal, why is that? I realize there must be an attribute in Houdini that should be included in the convertVDB node, but if it's there, I don't see it

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