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PyroFX ツールで煙をシミュレート、Unreal で使用するフリップブックのレンダリング方法について説明します。FXやシミュレーションの初心者向けの親切な内容なので、入門編として最適です。

Project Titanは、Houdini のプロシージャルワークフローを実制作環境でテストするためのインハウス技術デモで、3D 環境の生成に Unreal Engine 5 の最新テクノロジを活用しています。詳しくは こちら をご覧ください。



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • anon_user_41020027 1 年, 4 ヶ月 前  | 

    This was great! Thanks.

  • anon_user_41020027 1 年, 4 ヶ月 前  | 

    Hello Simon - is there a way to render the sprite sheet without the "Indie" watermark?

  • JaimeArevalo 1 年, 3 ヶ月 前  | 

    Hello Simon, all these content is awesome. Thanks for share!
    Are you gonna continue creating tutorials for the other tools? or The smoke tool is the last one?


  • JaimeArevalo 1 年, 3 ヶ月 前  | 

    Actually I´m very interested in the pipes tool

  • h.s.simhan 12 ヶ月 前  | 

    Hey, i wanted to know if we can use hda in blender?
    Or can we export hda as a usdz and import in blender.

    I recently started learning Houdini and so far your series is the best.

  • jay.fig225 11 ヶ月, 2 週間 前  | 

    Hi, I can not seem to find this looping node. I only see loop for each

  • ieracimarcodop 8 ヶ月 前  | 

    Hi! the project files are down :( other titan projects are up to download but this VAT project file link is down

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