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In this series, you will learn how to work with the USD framework using the Solaris toolset inside of Houdini. This series is intended for any 3D artist who has an interest in learning scene assembly and rendering workflows for USD. No prior Houdini knowledge is needed for following along.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 6 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

コメント

  • LukeP 2年, 2ヶ月 前  | 

    Your tutorials and the way you explain are absolutely amazing. Sided should hire you to redo the documentation! Please consider doing videos explaining each and every node of Houdini! :)

    • OneBigTree 2年, 2ヶ月 前  | 

      ...and every possible combination of all of them... ;)

  • Octop 2年, 2ヶ月 前  | 

    Getting errors in XPU although it does render. Multiplying doesn't work however. Is this supported by CPU only for now?

    • Moeen 2年, 2ヶ月 前  | 

      Hey, the error is likely caused by the displacement which is disconnected. You can delete the displacement output from the MTLX subnet to get rid of that error. As far as I know, the multiply should work, what are you multiplying?

    • AnimGraphLab 1年, 11ヶ月 前  | 

      If you were talking about rendering MaterialX volume then yes, only CPU works for now.

  • Octop 2年, 2ヶ月 前  | 

    Sorry can't find an edit button. I'm talking about the volume shader.

  • Anastasiiadots 2年, 2ヶ月 前  | 

    Made me so happy to see the new course of yours!!! BTW I could guess it's yours just by reading the name

    • Moeen 2年, 2ヶ月 前  | 

      Thank you for the great comment! Lol, I'm becoming predictable.

  • OneBigTree 2年, 2ヶ月 前  | 

    Thank you so much for this. BM Fusion has just added USD support, which means I have now a reason to use usd files and solaris. This tutorial comes at the perfect time.

    • Moeen 2年, 2ヶ月 前  | 

      Perfect! I'm glad you found it useful.

  • madrenderman 2年, 2ヶ月 前  | 

    This course is great

    • Moeen 2年, 2ヶ月 前  | 

      Thanks for watching!

  • SerQ 2年, 2ヶ月 前  | 

    I just started watching and I'm already surprised at how well you manage to explain, I am extremely grateful to you.

    • Moeen 2年, 2ヶ月 前  | 

      Thank you so much, I appreciate the great comment!

  • HarrryHoudini 2年, 2ヶ月 前  | 

    This is so much clearer and easy to understand than the other USD tutorials here.

    • Moeen 2年, 2ヶ月 前  | 

      A comment from Harry Houdini himself? I must be doing something right. Thanks!

  • revilo3d 2年, 2ヶ月 前  | 

    Nicely done! Quick question - how did you to those text boxes? Is that a modified sticky note?

    • Moeen 2年, 2ヶ月 前  | 

      Thanks! If you drop a regular sticky note, you can hide the background in its options by right-clicking on it. I usually change the color of the note first so that the text becomes white instead of grey (press C to bring up color options when hovering in the object network)

  • Seyonce 2年, 2ヶ月 前  | 

    Your tutorial is awesome. Thanks for sharing. USD and Material X is now easy peezy lemon squeezy for me. Thanks a lot.

  • SerjKirchano 2年, 1ヶ月 前  | 

    Good work!

  • kuroashiae 2年, 1ヶ月 前  | 

    i cant find the file!!!!!

  • Alexandre11011 2年 前  | 

    Thank you for this great overview. But having some difficulties using the component builder to create tree assets variants where the leaves and trunk are in subgroups and each variants using the same materials for leaves and trunk. Any inisght would be greatly appreciated.

  • HarrryHoudini 1年, 11ヶ月 前  | 

    I opened the file in video 4 in Houdini 20 but the scene is empty, this was working in 19.5. Did something change in Houdini 20?

    • HarrryHoudini 1年, 11ヶ月 前  | 

      Scratch that, problem solved!

  • rtmzzi 1年, 5ヶ月 前  | 

    thank you so much, incredible explanation for new usd users like me :)

  • Fsl 1年, 4ヶ月 前  | 

    Thanks for your tuotorials

  • Rimagot 1年, 1ヶ月 前  | 

    Love the way you explain, its been a gret journey for me so far, because of you I now love houdini. Thanks for all the great work

  • David Campbell 4ヶ月, 3週間 前  | 

    Very good tutorial series, thanks!

    Ever since I've been using Houdini, I've been using Solaris. There's a lot and it's very technical so it can be confusing - although this series helped.

    One thing I'm still very interested in understanding better is how to handle large scenes. I did a render challenge that had lots of data and it was a huge pain to work in Solaris. It's very possible my scene wasn't optimized, but in general I'm wondering if there are any tips or best practices when working with large scenes.

    Thanks!

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