Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini.
You can download the scene files used in this video here! It includes the *.hip file, *.fbx mesh, and UE4 project files.
Software Builds Used
Houdini 16.504.20
Unreal Engine 4.14
コメント
Thunderbeast 8年, 8ヶ月 前 |
Really, nice tutorial. Easy to follow, fun too :D
Keep it up!
Partikel 8年, 8ヶ月 前 |
Thanks! I'm glad you liked it!
karela 8年, 7ヶ月 前 |
This was an amazing tutorial. Really like your tutorial teaching style. Thank you.
art3mis 8年, 7ヶ月 前 |
Now waiting for Unity3d version. (hint)
Partikel 8年, 7ヶ月 前 |
Hmm... That's not impossible. :)
broomy 8年, 7ヶ月 前 |
the most epic opening to any training ever!
Rayn Ju 8年, 7ヶ月 前 |
What a nice tutorial!! thanks!! :)
I watched your vimeo channel a few weeks ago and I was really impressed and try to following your volume to mesh work flow.
But I don`t know how to make cloud material in UE4.
So if you do not mind, can you give some hint how to make it?
Partikel 8年, 7ヶ月 前 |
There might be something in the works... ;)
joeyaj 8年, 6ヶ月 前 |
So fantastic tutorial~~and thanks your share~
vmora 8年, 2ヶ月 前 |
This was a great tut! Thanks!
Any chance you could make a tut on how to create that awesome grass in UE4?
Partikel 8年, 2ヶ月 前 |
Thanks!
The grass is from the Open World Demo Collection assets by Epic. The Kite demo.
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