Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini. 





You can download the scene files used in this video here! It includes the *.hip file, *.fbx mesh, and UE4 project files.

Software Builds Used

Houdini 16.504.20
Unreal Engine 4.14

CREATED BY

ANDREAS GLAD

Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he decided to try and do something about it. In both his work and tutorials he strives to live by KISS (Keep It Simple, Stupid). Finding simple solutions to hard problems has become an addiction and it's the reason he's neck deep in Houdini. He's currently freelancing for some of the biggest names in both games and VR.

More from Andreas Glad

コメント

  • Thunderbeast 7 年 前  | 

    Really, nice tutorial. Easy to follow, fun too :D
    Keep it up!

    • Partikel 7 年 前  | 

      Thanks! I'm glad you liked it!

  • karela 7 年 前  | 

    This was an amazing tutorial. Really like your tutorial teaching style. Thank you.

  • art3mis 7 年 前  | 

    Now waiting for Unity3d version. (hint)

    • Partikel 7 年 前  | 

      Hmm... That's not impossible. :)

  • broomy 7 年 前  | 

    the most epic opening to any training ever!

  • Rayn Ju 7 年 前  | 

    What a nice tutorial!! thanks!! :)

    I watched your vimeo channel a few weeks ago and I was really impressed and try to following your volume to mesh work flow.

    But I don`t know how to make cloud material in UE4.

    So if you do not mind, can you give some hint how to make it?

    • Partikel 7 年 前  | 

      There might be something in the works... ;)

  • joeyaj 6 年, 11 ヶ月 前  | 

    So fantastic tutorial~~and thanks your share~

  • vmora 6 年, 6 ヶ月 前  | 

    This was a great tut! Thanks!
    Any chance you could make a tut on how to create that awesome grass in UE4?

    • Partikel 6 年, 6 ヶ月 前  | 

      Thanks!

      The grass is from the Open World Demo Collection assets by Epic. The Kite demo.

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