In this tutorial 3D- & VFX Trainer Helge Maus shows the workflow of bringing Terrain Data from sidefx Houdini to UNITY 3D. Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5. Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object.

You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de . Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )

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HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

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コメント

  • dylanfries 4 ヶ月 前  | 

    Thank you for explaining the basics so well. I have spent a lot of time trying to figure this out and most of the other tutorials are not so clear and direct. Thanks!

  • pixeltrain 4 ヶ月 前  | 

    You are welcome!

    All the Best,
    Helge

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